The Glitchless category aims to complete the game without any major exploits, making for a longer and very technical speedrun, where every detail counts, which even still includes a handful of interesting skips. The Switch installment of Link's Awakening is an awesome remake of a timeless classic with endless charm to spare of its own. Glan and I would be racing the Any% Glitchless category, which explores nearly the entirety of the game in a /mostly/ intended manner, but also features some neat techniques and skips, and requires a lot of discipline and deep understanding of the game's many nuances. Left 4 Dead 2 is famous for its random elements. In the co-op run, we use many tricks, glitches and exploits to try to combat the insane amounts of RNG. With one of the hardest movement techniques in any speedgame out there, as well as some flashy tricks, we manage to skip most, if not every roadblock the game tries to throw our way. The other runners are Aciidz, JurasPatryk, and RsKiller.Īll Campaigns Co-op (including The Last Stand) This game was ran coop at AGDQ 2018 and since then loads of new optimizations have been discovered. Hard Mario? HECK YEAH! Because our last event at SGDQ was such a success, the Kaizo SMW community has once again put together a fantastic group of level designers (and assembly programmers.) to create fun and flashy SMW levels that you definitely won't remember from your childhood. Estimate is flexible and we can + or - levels! Featuring custom music, art, and hot mario action, our relay racers (3v3) will attempt to speedrun through this set of never before seen levels, made for AGDQ.
![kongregate gemcraft labyrinth kongregate gemcraft labyrinth](http://cache.hackedonlinegames.com/uploads/games/pictures/032/pAY1SFTPNFWP2.jpg)
This category allows the viewers to see MORE of the game and MORE of the randomizer strategies in the same amount of time. The goal is to complete any 5 Dungeons, which means we potentially will likely complete different dungeons than our co-op partner. Gemcraft labyrinth low level leveling plus#.Gemcraft labyrinth low level leveling full#.it speeds things up considerably and you won’t spend 4 hours per endurance round. you may not be able to do that right away but give it a try and see if you’re ready. this method seriously cuts down the lag that powerful L/Y/O gems in towers cause. create a manna farm, spend some time surrounding it with amps with level 4 L/Y/O gems then increase them as you can. current level is 1189.Īnother trick I’ve learned to get through endurance quickly: don’t use towers. I’ve jumped up 20+ levels numerous times. BE SURE and build 10 towers and 5 amps every time, 6 orbs if you can afford them, etc.Īnd be sure to lock your manna increase button at the beginning. Oh, and be sure to anger monsters early on – - as many as you feel safe summoning.Īlso, get as many journey amulets as you can each time. When I got to the point where I wasn’t letting any monsters get to the orb, I began adding ‘banished monsters heal’ and ‘banishment costs extra increase’. Then I played forward a few maps using the same method, went back to the earliest ones a 3rd time adding 50% more monsters and armor level, etc.
![kongregate gemcraft labyrinth kongregate gemcraft labyrinth](https://i.ytimg.com/vi/VMl70h7ETi0/maxresdefault.jpg)
speeding them up just speeds up the game a bit and is no trouble at all. Going against armor and giants I’ve always used faster monsters. as I got stronger, I added 20% more hit points and higher armor. at first, I upped the skill levels just a bit – - 20% more monsters to begin. this time, I took my time, played every map against armored-only the first run then a second time in endurance mode going after giants-only. I’d played before so wasn’t in a great hurry to discover all the maps. Sure you may earn some exp from it, but you will probably level faster by replaying older levels as I suggested above. Honestly, if this is your first playthrough I don’t think you’re quite ready for endurance. You’ll build up gemcraft skills which will help you with endurance. If the settings are too hard, reduce the +50% monsters/monster health settings to a lower value. Start at the early fields as they are easier, then build up. This could increase your score in a field by 10 times. At the end of a game hover over the amulets at the top to see which ones are left try to get them all.
![kongregate gemcraft labyrinth kongregate gemcraft labyrinth](https://i.ytimg.com/vi/pPKKFT1P-sE/maxresdefault.jpg)
Send waves early to get all the amulets for sending waves early (they go up to 1800 mana). Amulets like build 10 towers and build 2 shrines are easy to get at the end of the game with leftover mana. Then summon if you can to up it a bit further and go for amulets. This will get you almost a 4x multiplier (compare to vesperbot’s suggestion which gives about 2x multiplier before endurance). Like turn on fast monsters, banished monsters heal, banishment cost increases, armored only, +50% monster health, +50% monsters spawn, +20 waves. Endurance _can_ be good, but at your current level and skill you _might_ be better off replaying old fields with higher settings.